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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "android.h"
- #ifdef LOVE_ANDROID
- #include "SDL.h"
- #include "jni.h"
- namespace love
- {
- namespace android
- {
- double getScreenScale()
- {
- static double result = -1.;
- if (result == -1.) {
- JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
- jclass activity = env->FindClass("org/love2d/android/GameActivity");
- jmethodID getMetrics = env->GetStaticMethodID(activity, "getMetrics", "()Landroid/util/DisplayMetrics;");
- jobject metrics = env->CallStaticObjectMethod(activity, getMetrics);
- jclass metricsClass = env->GetObjectClass(metrics);
- result = env->GetFloatField(metrics, env->GetFieldID(metricsClass, "density", "F"));
- env->DeleteLocalRef (metricsClass);
- env->DeleteLocalRef (metrics);
- env->DeleteLocalRef (activity);
- }
- return result;
- }
- const char* getSelectedGameFile()
- {
- static const char *path = NULL;
- if (!path) {
- JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
- jclass activity = env->FindClass("org/love2d/android/GameActivity");
- jmethodID getGamePath = env->GetStaticMethodID(activity, "getGamePath", "()Ljava/lang/String;");
- jstring gamePath = (jstring) env->CallStaticObjectMethod(activity, getGamePath);
- const char *utf = env->GetStringUTFChars(gamePath, 0);
- if (utf)
- {
- path = SDL_strdup(utf);
- env->ReleaseStringUTFChars(gamePath, utf);
- }
- env->DeleteLocalRef (gamePath);
- env->DeleteLocalRef (activity);
- }
- return path;
- }
- bool openURL(const std::string &url)
- {
- JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
- jclass activity = env->FindClass("org/love2d/android/GameActivity");
- jmethodID openURL= env->GetStaticMethodID(activity, "openURL", "(Ljava/lang/String;)V");
- jstring url_jstring = (jstring) env->NewStringUTF (url.c_str());
- env->CallStaticVoidMethod (activity, openURL, url_jstring);
- env->DeleteLocalRef (url_jstring);
- env->DeleteLocalRef (activity);
- return true;
- }
- void vibrate (double seconds)
- {
- JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
- jclass activity = env->FindClass("org/love2d/android/GameActivity");
- jmethodID vibrate_method = env->GetStaticMethodID(activity, "vibrate", "(D)V");
- env->CallStaticVoidMethod(activity, vibrate_method, seconds);
- env->DeleteLocalRef (activity);
- }
- } // android
- } // love
- #endif // LOVE_ANDROID
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