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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "common/config.h"
- #include <iostream>
- #include "common/utf8.h"
- #include "common/b64.h"
- #include "Filesystem.h"
- #include "SDL.h"
- #include <string>
- #ifdef LOVE_ANDROID
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <unistd.h>
- #include <errno.h>
- #include "common/android.h"
- #endif
- namespace
- {
- size_t getDriveDelim(const std::string &input)
- {
- for (size_t i = 0; i < input.size(); ++i)
- if (input[i] == '/' || input[i] == '\\')
- return i;
- // Something's horribly wrong
- return 0;
- }
- std::string getDriveRoot(const std::string &input)
- {
- return input.substr(0, getDriveDelim(input)+1);
- }
- std::string skipDriveRoot(const std::string &input)
- {
- return input.substr(getDriveDelim(input)+1);
- }
- #ifdef LOVE_ANDROID
- void androidDeleteAssetGameMemory (void *ptr) {
- SDL_Log ("freeing memory for in-memory game.love");
- char *game_love_data = static_cast<char*>(ptr);
- delete[] game_love_data;
- }
- bool androidMountGame (const char *filename) {
- SDL_Log ("Trying to mount %s", filename);
- SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
- if (!asset_game_file) {
- SDL_Log ("Could not find %s", filename);
- return false;
- }
- Sint64 file_size = asset_game_file->size(asset_game_file);
- if (file_size == 0) {
- SDL_Log ("Could not find valid %s. File has zero size.", filename);
- return false;
- }
- char *game_love_data = new char[file_size];
- if (!game_love_data) {
- SDL_Log ("Could not allocate memory for in-memory game archive");
- return false;
- }
- size_t bytes_copied = asset_game_file->read(asset_game_file, game_love_data, sizeof(char), (size_t) file_size);
- if (bytes_copied != file_size) {
- SDL_Log ("Only copied %d of %d bytes into in-memory game archive!", bytes_copied, file_size);
- delete[] game_love_data;
- return false;
- }
- bool result = false;
- if (PHYSFS_mountMemory (game_love_data, file_size, androidDeleteAssetGameMemory, "archive.zip", "/", 0)) {
- result = true;
- } else {
- SDL_Log ("Mounting of in-memory game archive failed!");
- }
- SDL_Log ("Mounting of in-memory game archive successful!");
- return result;
- }
- bool androidMountAssetGame () {
- return androidMountGame ("game.love");
- }
- bool androidMountSelectedGame () {
- return androidMountGame (love::android::getSelectedGameFile());
- }
- bool androidDirectoryExists(const char* path) {
- SDL_Log ("Checking directory exists for %s", path);
- struct stat s;
- int err = stat(path, &s);
- if (err == -1) {
- if (errno == ENOENT)
- return false;
- else {
- SDL_Log ("Error checking for directory %s errno = %d: %s", path, errno, strerror (errno));
- return false;
- }
- } else if(S_ISDIR(s.st_mode)) {
- SDL_Log ("Directory %s exists!", path);
- return true;
- }
- return false;
- }
- bool androidMkdir (const char* path) {
- int err = mkdir (path, 0770);
- if (err == -1) {
- SDL_Log ("Error: Could not create directory %s", path);
- return false;
- }
- return true;
- }
- bool androidCreateStorageDirectories () {
- std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
- std::string save_directory = internal_storage_path + "/save";
- if (!androidDirectoryExists (save_directory.c_str())) {
- if (!androidMkdir(save_directory.c_str()))
- return false;
- }
- std::string game_directory = internal_storage_path + "/game";
- if (!androidDirectoryExists (game_directory.c_str())) {
- if (!androidMkdir(game_directory.c_str()))
- return false;
- }
- SDL_Log ("Creating storage directories successful!");
- return true;
- }
- #endif
- }
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- Filesystem::Filesystem()
- : initialized(false)
- , fused(false)
- , fusedSet(false)
- {
- }
- Filesystem::~Filesystem()
- {
- if (initialized)
- PHYSFS_deinit();
- }
- const char *Filesystem::getName() const
- {
- return "love.filesystem.physfs";
- }
- void Filesystem::init(const char *arg0)
- {
- if (!PHYSFS_init(arg0))
- throw Exception(PHYSFS_getLastError());
- #ifdef LOVE_ANDROID
- PHYSFS_permitSymbolicLinks (1);
- #endif
- initialized = true;
- }
- void Filesystem::setFused(bool fused)
- {
- if (fusedSet)
- return;
- this->fused = fused;
- fusedSet = true;
- }
- bool Filesystem::isFused() const
- {
- if (!fusedSet)
- return false;
- return fused;
- }
- bool Filesystem::setIdentity(const char *ident, bool appendToPath)
- {
- if (!initialized)
- return false;
- std::string old_save_path = save_path_full;
- // Store the save directory.
- save_identity = std::string(ident);
- // Generate the relative path to the game save folder.
- save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
- // Generate the full path to the game save folder.
- save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
- if (fused)
- save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
- else
- save_path_full += save_path_relative;
- #ifdef LOVE_ANDROID
- std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
- std::string save_directory = internal_storage_path + "/save";
- save_path_full = std::string(SDL_AndroidGetInternalStoragePath()) + std::string("/save/") + save_identity;
- if (androidDirectoryExists (save_path_full.c_str())) {
- SDL_Log ("dir exists");
- } else {
- SDL_Log ("does not exist");
- }
- if (!androidDirectoryExists (save_path_full.c_str())) {
- if (!androidMkdir (save_path_full.c_str())) {
- SDL_Log ("Error: Could not create save directory %s!", save_path_full.c_str());
- } else {
- SDL_Log ("Save directory %s successfuly created!", save_path_full.c_str());
- }
- } else {
- SDL_Log ("Save directory %s exists!", save_path_full.c_str());
- }
- #endif
- // We now have something like:
- // save_identity: game
- // save_path_relative: ./LOVE/game
- // save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
- // We don't want old read-only save paths to accumulate when we set a new
- // identity.
- if (!old_save_path.empty())
- PHYSFS_removeFromSearchPath(old_save_path.c_str());
- // Try to add the save directory to the search path.
- // (No error on fail, it means that the path doesn't exist).
- PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
- return true;
- }
- const char *Filesystem::getIdentity() const
- {
- return save_identity.c_str();
- }
- bool Filesystem::setSource(const char *source)
- {
- if (!initialized)
- return false;
- // Check whether directory is already set.
- if (!game_source.empty())
- return false;
- std::string new_search_path = source;
- #ifdef LOVE_ANDROID
- if (!androidCreateStorageDirectories ()) {
- SDL_Log ("Error creating storage directories!");
- }
- if (!androidMountSelectedGame() && !androidMountAssetGame()) {
- SDL_RWops *sdcard_main = SDL_RWFromFile("/sdcard/lovegame/main.lua", "rb");
- if (sdcard_main) {
- SDL_Log ("using game from /sdcard/lovegame");
- new_search_path = "/sdcard/lovegame";
- sdcard_main->close(sdcard_main);
- if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
- SDL_Log ("mounting of %s failed", new_search_path.c_str());
- return false;
- }
- } else {
- // Neither assets/game.love or /sdcard/lovegame was mounted
- // sucessfully, therefore simply fail.
- return false;
- }
- }
- #else
- // Add the directory.
- if (!PHYSFS_addToSearchPath(new_search_path.c_str(), 1)) {
- SDL_Log ("mounting of %s failed", new_search_path.c_str());
- return false;
- }
- #endif
- // Save the game source.
- game_source = new_search_path;
- return true;
- }
- const char *Filesystem::getSource() const
- {
- return game_source.c_str();
- }
- bool Filesystem::setupWriteDirectory()
- {
- if (!initialized)
- return false;
- // These must all be set.
- if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
- return false;
- // Set the appdata folder as writable directory.
- // (We must create the save folder before mounting it).
- if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
- return false;
- // Create the save folder. (We're now "at" %APPDATA%).
- if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
- {
- // Clear the write directory in case of error.
- PHYSFS_setWriteDir(0);
- return false;
- }
- // Set the final write directory.
- if (!PHYSFS_setWriteDir(save_path_full.c_str()))
- return false;
- // Add the directory. (Will not be readded if already present).
- if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
- {
- PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
- return false;
- }
- return true;
- }
- bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
- {
- if (!initialized || !archive)
- return false;
- std::string realPath;
- std::string sourceBase = getSourceBaseDirectory();
- if (isFused() && sourceBase.compare(archive) == 0)
- {
- // Special case: if the game is fused and the archive is the source's
- // base directory, mount it even though it's outside of the save dir.
- realPath = sourceBase;
- }
- else
- {
- // Not allowed for safety reasons.
- if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
- return false;
- const char *realDir = PHYSFS_getRealDir(archive);
- if (!realDir)
- return false;
- realPath = realDir;
- // Always disallow mounting of files inside the game source, since it
- // won't work anyway if the game source is a zipped .love file.
- if (realPath.find(game_source) == 0)
- return false;
- realPath += LOVE_PATH_SEPARATOR;
- realPath += archive;
- }
- if (realPath.length() == 0)
- return false;
- return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
- }
- bool Filesystem::unmount(const char *archive)
- {
- if (!initialized || !archive)
- return false;
- std::string realPath;
- std::string sourceBase = getSourceBaseDirectory();
- if (isFused() && sourceBase.compare(archive) == 0)
- {
- // Special case: if the game is fused and the archive is the source's
- // base directory, unmount it even though it's outside of the save dir.
- realPath = sourceBase;
- }
- else
- {
- // Not allowed for safety reasons.
- if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
- return false;
- const char *realDir = PHYSFS_getRealDir(archive);
- if (!realDir)
- return false;
- realPath = realDir;
- realPath += LOVE_PATH_SEPARATOR;
- realPath += archive;
- }
- const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
- if (!mountPoint)
- return false;
- return PHYSFS_removeFromSearchPath(realPath.c_str());
- }
- File *Filesystem::newFile(const char *filename) const
- {
- return new File(filename);
- }
- FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
- {
- FileData *fd = new FileData(size, std::string(filename));
- // Copy the data into FileData.
- memcpy(fd->getData(), data, size);
- return fd;
- }
- FileData *Filesystem::newFileData(const char *b64, const char *filename) const
- {
- int size = strlen(b64);
- int outsize = 0;
- char *dst = b64_decode(b64, size, outsize);
- FileData *fd = new FileData(outsize, std::string(filename));
- // Copy the data into FileData.
- memcpy(fd->getData(), dst, outsize);
- delete [] dst;
- return fd;
- }
- const char *Filesystem::getWorkingDirectory()
- {
- if (cwd.empty())
- {
- #ifdef LOVE_WINDOWS
- WCHAR w_cwd[LOVE_MAX_PATH];
- _wgetcwd(w_cwd, LOVE_MAX_PATH);
- cwd = to_utf8(w_cwd);
- replace_char(cwd, '\\', '/');
- #else
- char *cwd_char = new char[LOVE_MAX_PATH];
- if (getcwd(cwd_char, LOVE_MAX_PATH))
- cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
- delete [] cwd_char;
- #endif
- }
- return cwd.c_str();
- }
- const char *Filesystem::getUserDirectory()
- {
- return PHYSFS_getUserDir();
- }
- const char *Filesystem::getAppdataDirectory()
- {
- #ifdef LOVE_WINDOWS
- if (appdata.empty())
- {
- wchar_t *w_appdata = _wgetenv(L"APPDATA");
- appdata = to_utf8(w_appdata);
- replace_char(appdata, '\\', '/');
- }
- return appdata.c_str();
- #elif defined(LOVE_MACOSX)
- if (appdata.empty())
- {
- std::string udir = getUserDirectory();
- udir.append("/Library/Application Support");
- appdata = udir;
- }
- return appdata.c_str();
- #elif defined(LOVE_LINUX)
- if (appdata.empty())
- {
- char *xdgdatahome = getenv("XDG_DATA_HOME");
- if (!xdgdatahome)
- appdata = std::string(getUserDirectory()) + "/.local/share/";
- else
- appdata = xdgdatahome;
- }
- return appdata.c_str();
- #else
- return getUserDirectory();
- #endif
- }
- const char *Filesystem::getSaveDirectory()
- {
- return save_path_full.c_str();
- }
- std::string Filesystem::getSourceBaseDirectory() const
- {
- size_t source_len = game_source.length();
- if (source_len == 0)
- return "";
- // FIXME: This doesn't take into account parent and current directory
- // symbols (i.e. '..' and '.')
- #ifdef LOVE_WINDOWS
- // In windows, delimiters can be either '/' or '\'.
- size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
- #else
- size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
- #endif
- if (base_end_pos == std::string::npos)
- return "";
- // If the source is in the unix root (aka '/'), we want to keep the '/'.
- if (base_end_pos == 0)
- base_end_pos = 1;
- return game_source.substr(0, base_end_pos);
- }
- bool Filesystem::exists(const char *file) const
- {
- return PHYSFS_exists(file);
- }
- bool Filesystem::isDirectory(const char *file) const
- {
- return PHYSFS_isDirectory(file);
- }
- bool Filesystem::isFile(const char *file) const
- {
- return exists(file) && !isDirectory(file);
- }
- bool Filesystem::createDirectory(const char *dir)
- {
- if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
- return false;
- if (!PHYSFS_mkdir(dir))
- return false;
- return true;
- }
- bool Filesystem::remove(const char *file)
- {
- if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
- return false;
- if (!PHYSFS_delete(file))
- return false;
- return true;
- }
- Data *Filesystem::read(const char *filename, int64 size) const
- {
- File file(filename);
- file.open(File::READ);
- // close() is called in the File destructor.
- return file.read(size);
- }
- void Filesystem::write(const char *filename, const void *data, int64 size) const
- {
- File file(filename);
- file.open(File::WRITE);
- // close() is called in the File destructor.
- if (!file.write(data, size))
- throw love::Exception("Data could not be written.");
- }
- void Filesystem::append(const char *filename, const void *data, int64 size) const
- {
- File file(filename);
- file.open(File::APPEND);
- // close() is called in the File destructor.
- if (!file.write(data, size))
- throw love::Exception("Data could not be written.");
- }
- int Filesystem::getDirectoryItems(lua_State *L)
- {
- const char *dir = luaL_checkstring(L, 1);
- char **rc = PHYSFS_enumerateFiles(dir);
- int index = 1;
- lua_newtable(L);
- for (char **i = rc; *i != 0; i++)
- {
- lua_pushstring(L, *i);
- lua_rawseti(L, -2, index);
- index++;
- }
- PHYSFS_freeList(rc);
- return 1;
- }
- int Filesystem::lines_i(lua_State *L)
- {
- const int bufsize = 1024;
- char buf[bufsize];
- int linesize = 0;
- bool newline = false;
- File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
- // Only accept read mode at this point.
- if (file->getMode() != File::READ)
- return luaL_error(L, "File needs to stay in read mode.");
- int64 pos = file->tell();
- int64 userpos = -1;
- if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
- {
- // User may have changed the file position.
- userpos = pos;
- pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
- if (userpos != pos)
- file->seek(pos);
- }
- while (!newline && !file->eof())
- {
- // This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
- int read = (int) file->read(buf, bufsize);
- if (read < 0)
- return luaL_error(L, "Could not read from file.");
- linesize += read;
- for (int i = 0; i < read; i++)
- {
- if (buf[i] == '\n')
- {
- linesize -= read - i;
- newline = true;
- break;
- }
- }
- }
- if (newline || (file->eof() && linesize > 0))
- {
- if (linesize < bufsize)
- {
- // We have the line in the buffer on the stack. No 'new' and 'read' needed.
- lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
- if (userpos < 0)
- file->seek(pos + linesize + 1);
- }
- else
- {
- char *str = 0;
- try
- {
- str = new char[linesize + 1];
- }
- catch(std::bad_alloc &)
- {
- // Can't lua_error (longjmp) in exception handlers.
- }
- if (!str)
- return luaL_error(L, "Out of memory.");
- file->seek(pos);
- // Read the \n anyway and save us a call to seek.
- if (file->read(str, linesize + 1) == -1)
- {
- delete [] str;
- return luaL_error(L, "Could not read from file.");
- }
- lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
- delete [] str;
- }
- if (userpos >= 0)
- {
- // Save new position in upvalue.
- lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
- lua_replace(L, lua_upvalueindex(2));
- file->seek(userpos);
- }
- return 1;
- }
- // EOF reached.
- if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
- file->seek(userpos);
- else
- file->close();
- return 0;
- }
- int64 Filesystem::getLastModified(const char *filename) const
- {
- PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
- if (time == -1)
- throw love::Exception("Could not determine file modification date.");
- return time;
- }
- int64 Filesystem::getSize(const char *filename) const
- {
- File file(filename);
- int64 size = file.getSize();
- return size;
- }
- } // physfs
- } // filesystem
- } // love
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