| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Audio.h"
- namespace love
- {
- namespace audio
- {
- namespace null
- {
- Audio::Audio()
- : distanceModel(DISTANCE_NONE)
- {
- }
- Audio::~Audio()
- {
- }
- const char *Audio::getName() const
- {
- return "love.audio.null";
- }
- love::audio::Source *Audio::newSource(love::sound::Decoder *)
- {
- return new Source();
- }
- love::audio::Source *Audio::newSource(love::sound::SoundData *)
- {
- return new Source();
- }
- int Audio::getSourceCount() const
- {
- return 0;
- }
- int Audio::getMaxSources() const
- {
- return 0;
- }
- bool Audio::play(love::audio::Source *)
- {
- return false;
- }
- void Audio::stop(love::audio::Source *)
- {
- }
- void Audio::stop()
- {
- }
- void Audio::pause(love::audio::Source *)
- {
- }
- void Audio::pause()
- {
- }
- void Audio::resume(love::audio::Source *)
- {
- }
- void Audio::resume()
- {
- }
- void Audio::rewind(love::audio::Source *)
- {
- }
- void Audio::rewind()
- {
- }
- void Audio::setVolume(float volume)
- {
- this->volume = volume;
- }
- float Audio::getVolume() const
- {
- return volume;
- }
- void Audio::getPosition(float *) const
- {
- }
- void Audio::setPosition(float *)
- {
- }
- void Audio::getOrientation(float *) const
- {
- }
- void Audio::setOrientation(float *)
- {
- }
- void Audio::getVelocity(float *) const
- {
- }
- void Audio::setVelocity(float *)
- {
- }
- void Audio::setDopplerScale(float)
- {
- }
- float Audio::getDopplerScale() const
- {
- return 1.0f;
- }
- void Audio::record()
- {
- }
- love::sound::SoundData *Audio::getRecordedData()
- {
- return NULL;
- }
- love::sound::SoundData *Audio::stopRecording(bool)
- {
- return NULL;
- }
- bool Audio::canRecord()
- {
- return false;
- }
- Audio::DistanceModel Audio::getDistanceModel() const
- {
- return this->distanceModel;
- }
- void Audio::setDistanceModel(DistanceModel distanceModel)
- {
- this->distanceModel = distanceModel;
- }
- } // null
- } // audio
- } // love
|