ilut__states_8h-source.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  2. <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
  3. <title>DevIL: /home/dwoods/DevIL/src-ILUT/include/ilut_states.h Source File</title>
  4. <link href="doxygen.css" rel="stylesheet" type="text/css">
  5. <link href="tabs.css" rel="stylesheet" type="text/css">
  6. </head><body>
  7. <!-- Generated by Doxygen 1.5.6 -->
  8. <div class="navigation" id="top">
  9. <div class="tabs">
  10. <ul>
  11. <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
  12. <li><a href="annotated.html"><span>Data&nbsp;Structures</span></a></li>
  13. <li class="current"><a href="files.html"><span>Files</span></a></li>
  14. </ul>
  15. </div>
  16. <h1>/home/dwoods/DevIL/src-ILUT/include/ilut_states.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//-----------------------------------------------------------------------------</span>
  17. <a name="l00002"></a>00002 <span class="comment">//</span>
  18. <a name="l00003"></a>00003 <span class="comment">// ImageLib Utility Toolkit Sources</span>
  19. <a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2000-2002 by Denton Woods</span>
  20. <a name="l00005"></a>00005 <span class="comment">// Last modified: 05/28/2001 &lt;--Y2K Compliant! =]</span>
  21. <a name="l00006"></a>00006 <span class="comment">//</span>
  22. <a name="l00007"></a>00007 <span class="comment">// Filename: src-ILUT/include/ilut_states.h</span>
  23. <a name="l00008"></a>00008 <span class="comment">//</span>
  24. <a name="l00009"></a>00009 <span class="comment">// Description: State machine</span>
  25. <a name="l00010"></a>00010 <span class="comment">//</span>
  26. <a name="l00011"></a>00011 <span class="comment">//-----------------------------------------------------------------------------</span>
  27. <a name="l00012"></a>00012
  28. <a name="l00013"></a>00013 <span class="preprocessor">#ifndef STATES_H</span>
  29. <a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define STATES_H</span>
  30. <a name="l00015"></a>00015 <span class="preprocessor"></span>
  31. <a name="l00016"></a>00016 <span class="preprocessor">#include "ilut_internal.h"</span>
  32. <a name="l00017"></a>00017
  33. <a name="l00018"></a>00018
  34. <a name="l00019"></a>00019 ILboolean ilutAble(ILenum Mode, ILboolean Flag);
  35. <a name="l00020"></a>00020
  36. <a name="l00021"></a>00021
  37. <a name="l00022"></a>00022 <span class="preprocessor">#define ILUT_ATTRIB_STACK_MAX 32</span>
  38. <a name="l00023"></a>00023 <span class="preprocessor"></span>
  39. <a name="l00024"></a>00024 ILuint ilutCurrentPos = 0; <span class="comment">// Which position on the stack</span>
  40. <a name="l00025"></a>00025
  41. <a name="l00026"></a>00026 <span class="comment">//</span>
  42. <a name="l00027"></a>00027 <span class="comment">// Various states</span>
  43. <a name="l00028"></a>00028 <span class="comment">//</span>
  44. <a name="l00029"></a>00029
  45. <a name="l00030"></a>00030 <span class="keyword">typedef</span> <span class="keyword">struct </span>ILUT_STATES
  46. <a name="l00031"></a>00031 {
  47. <a name="l00032"></a>00032
  48. <a name="l00033"></a>00033 <span class="comment">// ILUT states</span>
  49. <a name="l00034"></a>00034 ILboolean ilutUsePalettes;
  50. <a name="l00035"></a>00035 ILboolean ilutOglConv;
  51. <a name="l00036"></a>00036 ILboolean ilutForceIntegerFormat;
  52. <a name="l00037"></a>00037 ILenum ilutDXTCFormat;
  53. <a name="l00038"></a>00038
  54. <a name="l00039"></a>00039 <span class="comment">// GL states</span>
  55. <a name="l00040"></a>00040 ILboolean ilutUseS3TC;
  56. <a name="l00041"></a>00041 ILboolean ilutGenS3TC;
  57. <a name="l00042"></a>00042 ILboolean ilutAutodetectTextureTarget;
  58. <a name="l00043"></a>00043 ILint MaxTexW;
  59. <a name="l00044"></a>00044 ILint MaxTexH;
  60. <a name="l00045"></a>00045 ILint MaxTexD;
  61. <a name="l00046"></a>00046
  62. <a name="l00047"></a>00047 <span class="comment">// D3D states</span>
  63. <a name="l00048"></a>00048 ILuint D3DMipLevels;
  64. <a name="l00049"></a>00049 ILenum D3DPool;
  65. <a name="l00050"></a>00050 ILint D3DAlphaKeyColor; <span class="comment">// 0x00rrggbb format , -1 for none</span>
  66. <a name="l00051"></a>00051
  67. <a name="l00052"></a>00052 } ILUT_STATES;
  68. <a name="l00053"></a>00053
  69. <a name="l00054"></a>00054 ILUT_STATES ilutStates[ILUT_ATTRIB_STACK_MAX];
  70. <a name="l00055"></a>00055
  71. <a name="l00056"></a>00056
  72. <a name="l00057"></a>00057 <span class="preprocessor">#endif//STATES_H</span>
  73. </pre></div></div>
  74. <hr size="1"><address style="text-align: right;"><small>Generated on Sun Mar 8 20:01:42 2009 for DevIL by&nbsp;
  75. <a href="http://www.doxygen.org/index.html">
  76. <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.6 </small></address>
  77. </body>
  78. </html>