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- /* include/IL/config.h. Generated from config.h.in by configure. */
- /* include/IL/config.h.in. Generated from configure.ac by autoheader. */
- /* Altivec extension found */
- /* #undef ALTIVEC_GCC */
- /* "Enable debug code features" */
- /* #undef DEBUG */
- /* PPC_ASM assembly found */
- /* #undef GCC_PCC_ASM */
- /* X86_64_ASM assembly found */
- /* #undef GCC_X86_64_ASM */
- /* X86_ASM assembly found */
- //#define GCC_X86_ASM
- /* Define to 1 if you have the <dlfcn.h> header file. */
- #define HAVE_DLFCN_H 1
- /* Define to 1 if you have the <GLUT/glut.h> header file. */
- /* #undef HAVE_GLUT_GLUT_H */
- /* Define to 1 if you have the <GL/glut.h> header file. */
- /* #undef HAVE_GL_GLUT_H */
- /* Define to 1 if you have the <GL/glu.h> header file. */
- /* #undef HAVE_GL_GLU_H */
- /* Define to 1 if you have the <GL/gl.h> header file. */
- /* #undef HAVE_GL_GL_H */
- /* Define to 1 if you have the <inttypes.h> header file. */
- #define HAVE_INTTYPES_H 1
- /* Define to 1 if you have the `m' library (-lm). */
- #define HAVE_LIBM 1
- /* Define to 1 if you have the `z' library (-lz). */
- #define HAVE_LIBZ 1
- /* Define to 1 if you have the <memory.h> header file. */
- #define HAVE_MEMORY_H 1
- /* Define to 1 if you have the <OpenGL/glu.h> header file. */
- /* #undef HAVE_OPENGL_GLU_H */
- /* Define to 1 if you have the <OpenGL/gl.h> header file. */
- /* #undef HAVE_OPENGL_GL_H */
- /* Define if you have POSIX threads libraries and header files. */
- #define HAVE_PTHREAD 1
- /* Define to 1 if you have the <stdint.h> header file. */
- #define HAVE_STDINT_H 1
- /* Define to 1 if you have the <stdlib.h> header file. */
- #define HAVE_STDLIB_H 1
- /* Define to 1 if you have the <strings.h> header file. */
- #define HAVE_STRINGS_H 1
- /* Define to 1 if you have the <string.h> header file. */
- #define HAVE_STRING_H 1
- /* Define to 1 if you have the <sys/stat.h> header file. */
- #define HAVE_SYS_STAT_H 1
- /* Define to 1 if you have the <sys/types.h> header file. */
- #define HAVE_SYS_TYPES_H 1
- /* Define to 1 if you have the <unistd.h> header file. */
- #define HAVE_UNISTD_H 1
- /* Use nonstandard varargs form for the GLU tesselator callback */
- /* #undef HAVE_VARARGS_GLU_TESSCB */
- /* Define to 1 if you have the <windows.h> header file. */
- /* #undef HAVE_WINDOWS_H */
- /* Support Allegro API */
- /* #undef ILUT_USE_ALLEGRO */
- /* Support DirectX8 API */
- /* #undef ILUT_USE_DIRECTX8 */
- /* Support DirectX9 API */
- /* #undef ILUT_USE_DIRECTX9 */
- /* Define if system supports OpenGL API */
- /* #undef ILUT_USE_OPENGL */
- /* Support SDL API */
- /* #undef ILUT_USE_SDL */
- /* Support X11 API */
- /* #undef ILUT_USE_X11 */
- /* Support X11 XRender extension */
- /* #undef ILUT_USE_XRENDER */
- /* Support X11 XShm extension */
- /* #undef ILUT_USE_XSHM */
- /* Define if you want to build ILU part of DevIL (used in DevIL
- examples/tests) */
- /* #undef ILU_ENABLED */
- /* Define if you can support at least some ASM */
- //#define IL_INLINE_ASM 1
- /* blp support (BLP is the texture format for Blizzard games.) */
- /* #undef IL_NO_BLP */
- /* bmp support (BMP is a standard Windows bitmap.) */
- /* #undef IL_NO_BMP */
- /* dcx support (DCX is a multi-page PCX file.) */
- /* #undef IL_NO_DCX */
- /* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
- (usually DXTC).) */
- /* #undef IL_NO_DDS */
- /* dicom support (DICOM (Digital Imaging and Communications in Medicine) is
- used extensively in medical imaging.) */
- /* #undef IL_NO_DICOM */
- /* exr support (EXR is a HDR image file format standardized by Industrial
- Light and Magic. OpenEXR powered) */
- #define IL_NO_EXR
- /* fits support (FITS (Flexible Image Transport System) is used for storing
- scientific images and is used extensively in astronomy.) */
- /* #undef IL_NO_FITS */
- /* Define if you want to disable support for various game formats */
- /* #undef IL_NO_GAMES */
- /* gif support (GIF is lossy and proprietary format used mainly to make
- animations) */
- /* #undef IL_NO_GIF */
- /* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
- per channel than normal.) */
- /* #undef IL_NO_HDR */
- /* icns support (ICNS is the icon format for the Mac OS X operation system.)
- */
- /* #undef IL_NO_ICNS */
- /* icon support (ICO is the icon format for the Windows operating system.) */
- /* #undef IL_NO_ICON */
- /* iff support (IFF (Interchange File Format) is used to transfer images
- between software from different companies.) */
- /* #undef IL_NO_IFF */
- /* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
- /* #undef IL_NO_ILBM */
- /* iwi support (IWI is the Infinity Ward Image format used in the Call of Duty
- games.) */
- /* #undef IL_NO_IWI */
- /* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
- alternative to JPEG. JasPer powered) */
- /* #undef IL_NO_JP2 */
- /* jpeg support (JPEG is most common lossy format. libjpeg powered) */
- /* #undef IL_NO_JPG */
- /* lcms support () */
- /* #undef IL_NO_LCMS */
- /* lif support (LIF is the image format of the game Homeworld.) */
- /* #undef IL_NO_LIF */
- /* mdl support (MDL is the format for models in the game Half-Life.) */
- /* #undef IL_NO_MDL */
- /* mng support (MNG is basically the animated version of PNG but is not
- widespread.) */
- /* #undef IL_NO_MNG */
- /* mp3 support (MP3 (MPEG-1 Audio Layer 3) sometimes have images in them, such
- as cover art.) */
- /* #undef IL_NO_MP3 */
- /* pcd support (PCD is the Kodak PhotoCD format.) */
- /* #undef IL_NO_PCD */
- /* pcx support (PCX is one of the first widely accepted DOS imaging standards)
- */
- /* #undef IL_NO_PCX */
- /* pic support (PIC is used by SoftImage software.) */
- /* #undef IL_NO_PIC */
- /* pix support () */
- /* #undef IL_NO_PIX */
- /* png support (PNG is a smart, loseless and even open format. libpng
- powered.) */
- /* #undef IL_NO_PNG */
- /* pnm support (PNM (Portable aNy Map format) is considered the
- least-common-denominator for converting pixmap, graymap, or bitmap files
- between different platforms.) */
- /* #undef IL_NO_PNM */
- /* psd support (PSD is the PhotoShop native file format.) */
- /* #undef IL_NO_PSD */
- /* psp support (PSP is the Paint Shop Pro native file format.) */
- /* #undef IL_NO_PSP */
- /* pxr support (PXR is used by Pixar.) */
- /* #undef IL_NO_PXR */
- /* raw support (RAW is simply raw data.) */
- /* #undef IL_NO_RAW */
- /* rot support (ROT is the image format for the game Homeworld 2.) */
- /* #undef IL_NO_ROT */
- /* sgi support (SGI is the native raster graphics file format for Silicon
- Graphics workstations) */
- /* #undef IL_NO_SGI */
- /* sun support (SUN is the image format used on Sun's operating systems.) */
- /* #undef IL_NO_SUN */
- /* texture support (TEXTURE is the format used in Medieval II: Total War
- (similar to DDS).) */
- /* #undef IL_NO_TEXTURE */
- /* tga support (TGA (aka TARGA file format) has been used mainly in games. It
- is open and simple.) */
- /* #undef IL_NO_TGA */
- /* tiff support (TIFF is a lossless format supporting greater color depths.
- libtiff powered) */
- /* #undef IL_NO_TIF */
- /* tpl support (TPL is the format used by many GameCube and Wii games.) */
- /* #undef IL_NO_TPL */
- /* utx support (UTX is the format used in the Unreal Tournament game series.)
- */
- /* #undef IL_NO_UTX */
- /* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
- Source engine.) */
- /* #undef IL_NO_VTF */
- /* doom support (WAD is the format for graphics in the original DooM I/II.) */
- /* #undef IL_NO_WAD */
- /* wal support (WAL is the image format used for the game Quake 2.) */
- /* #undef IL_NO_WAL */
- /* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
- graphics file format optimized for mobile computing devices) */
- /* #undef IL_NO_WBMP */
- /* wdp support (WDP is Microsoft's successor to JPEG, able to store many
- different image types either lossy or losslessly, also known as HD Photo.)
- */
- /* #undef IL_NO_WDP */
- /* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
- /* #undef IL_NO_XPM */
- /* Define if you have nvidia texture tools library installed */
- /* #undef IL_USE_DXTC_NVIDIA */
- /* Define if you have libsquish installed */
- /* #undef IL_USE_DXTC_SQUISH */
- /* Use libjpeg without modification. always enabled. */
- #define IL_USE_JPEGLIB_UNMODIFIED 1
- /* LCMS include without lcms/ support */
- //#define LCMS_NODIRINCLUDE 1
- /* Define to the sub-directory in which libtool stores uninstalled libraries.
- */
- #define LT_OBJDIR ".libs/"
- /* Building on Mac OS X */
- /* #undef MAX_OS_X */
- /* define if you have memalign memory allocation */
- #define MEMALIGN 1
- /* define if you have mm_malloc.h header */
- //#define MM_MALLOC
- /* Define to 1 if your C compiler doesn't accept -c and -o together. */
- /* #undef NO_MINUS_C_MINUS_O */
- /* Name of package */
- #define PACKAGE "devil"
- /* Define to the address where bug reports for this package should be sent. */
- #define PACKAGE_BUGREPORT "bubla@users.sourceforge.net"
- /* Define to the full name of this package. */
- #define PACKAGE_NAME "DevIL"
- /* Define to the full name and version of this package. */
- #define PACKAGE_STRING "DevIL 1.7.8"
- /* Define to the one symbol short name of this package. */
- #define PACKAGE_TARNAME "devil"
- /* Define to the version of this package. */
- #define PACKAGE_VERSION "1.7.8"
- /* define if you have posix_memalign memory allocation */
- #define POSIX_MEMALIGN 1
- /* Define to necessary symbol if this constant uses a non-standard name on
- your system. */
- /* #undef PTHREAD_CREATE_JOINABLE */
- /* restric keyword available */
- /* #undef RESTRICT_KEYWORD */
- /* SSE extension found */
- //#define SSE
- /* SSE2 extension found */
- //#define SSE2
- /* SSE3 extension found */
- //#define SSE3
- /* Define to 1 if you have the ANSI C header files. */
- #define STDC_HEADERS 1
- /* define if you have valloc memory allocation */
- #define VALLOC 1
- /* Memory must be vector aligned */
- #define VECTORMEM
- /* Version number of package */
- #define VERSION "1.7.8"
- /* Define to 1 if your processor stores words with the most significant byte
- first (like Motorola and SPARC, unlike Intel and VAX). */
- /* #undef WORDS_BIGENDIAN */
- /* Define to 1 if the X Window System is missing or not being used. */
- /* #undef X_DISPLAY_MISSING */
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