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- import pygame
- from OpenGL.GL import *
- from OpenGL.GLU import *
- import DevIL
- pygame.init()
- screen = pygame.display.set_mode((800, 600), pygame.OPENGL | pygame.DOUBLEBUF)
- pygame.display.set_caption('Devil Test')
- glDisable(GL_DEPTH_TEST)
- glMatrixMode(GL_PROJECTION)
- glLoadIdentity()
- gluOrtho2D(0, 800, 0, 600)
- glMatrixMode(GL_MODELVIEW)
- glLoadIdentity()
- glEnable(GL_TEXTURE_2D)
- DevIL.ilInit()
- DevIL.ilutRenderer(DevIL.ILUT_OPENGL)
- texture = DevIL.ilutGLLoadImage('devil.gif')
- glEnable(GL_TEXTURE_2D)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- glBindTexture(GL_TEXTURE_2D, texture)
- while 1:
- event = pygame.event.poll()
- if event.type == pygame.QUIT:
- break
- glClear(GL_COLOR_BUFFER_BIT)
- glBegin(GL_QUADS)
- glTexCoord2f(0, 0); glVertex2f(-400, -400);
- glTexCoord2f(5, 0); glVertex2f(1200, -400)
- glTexCoord2f(5, 5); glVertex2f(1200, 1000)
- glTexCoord2f(0, 5); glVertex2f(-400, 1000)
- glEnd()
- glTranslatef(400, 300, 0)
- glRotatef(0.5, 0, 0, 1)
- glTranslatef(-400, -300, 0)
- pygame.display.flip()
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