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- Attribute VB_Name = "Module3"
- '-----------------------------------------------------------------------------
- '
- ' ImageLib Utility Toolkit Sources
- ' Copyright (C) 2000-2002 by Denton Woods
- ' Converted from ilut.h by Rune Kock (rune@vupti.com)
- ' based on the earlier conversion by Timo Heister (Timo-Heister@gmx.de)
- ' Last modified: 22 June 2002, based on ilut.h dated 06/22/2002
- '
- ' Filename: ilut.bas
- '
- ' Description: The main include file for ILUT
- '
- '-----------------------------------------------------------------------------
- ' I've converted the types as follows. I have not dared use user-defined types, as I
- ' don't know how VB handles them internally. This means, unfortunately, that the headers
- ' are less informative than the original. So refer to ilut.h to see the original types.
- ' ILenum long
- ' ILboolean byte
- ' ILbitfield long
- ' ILbyte byte
- ' ILshort integer
- ' ILint long
- ' ILsizei long
- ' ILubyte byte
- ' ILushort integer
- ' ILuint long
- ' ILfloat single
- ' ILclampf single
- ' ILdouble double
- ' ILclampd double
- ' ILvoid n/a
- ' <all Windows handles> integer
- Option Explicit
- Public Const ILUT_VERSION_1_6_0 = 1
- Public Const ILUT_VERSION = 160
- ' Attribute Bits
- Public Const ILUT_OPENGL_BIT = &H1
- Public Const ILUT_D3D_BIT = &H2
- Public Const ILUT_ALL_ATTRIB_BITS = &HFFFFF
- ' Error Types
- Public Const ILUT_INVALID_ENUM = &H501
- Public Const ILUT_OUT_OF_MEMORY = &H502
- Public Const ILUT_INVALID_VALUE = &H505
- Public Const ILUT_ILLEGAL_OPERATION = &H506
- Public Const ILUT_INVALID_PARAM = &H509
- Public Const ILUT_COULD_NOT_OPEN_FILE = &H50A
- Public Const ILUT_STACK_OVERFLOW = &H50E
- Public Const ILUT_STACK_UNDERFLOW = &H50F
- Public Const ILUT_NOT_SUPPORTED = &H550
- ' State Definitions
- Public Const ILUT_PALETTE_MODE = &H600
- Public Const ILUT_OPENGL_CONV = &H610
- Public Const ILUT_D3D_MIPLEVELS = &H620
- Public Const ILUT_MAXTEX_WIDTH = &H630
- Public Const ILUT_MAXTEX_HEIGHT = &H631
- Public Const ILUT_MAXTEX_DEPTH = &H632
- Public Const ILUT_GL_USE_S3TC = &H634
- Public Const ILUT_D3D_USE_DXTC = &H634
- Public Const ILUT_GL_GEN_S3TC = &H635
- Public Const ILUT_D3D_GEN_DXTC = &H635
- Public Const ILUT_S3TC_FORMAT = &H705
- Public Const ILUT_DXTC_FORMAT = &H706
- ' Values
- Public Const ILUT_VERSION_NUM = &HDE2
- ' ImageLib Utility Toolkit Functions
- Public Declare Function ilutDisable Lib "ilut" (ByVal Mode As Long) As Byte
- Public Declare Function ilutEnable Lib "ilut" (ByVal Mode As Long) As Byte
- Public Declare Function ilutGetBoolean Lib "ilut" (ByVal Mode As Long) As Byte
- Public Declare Sub ilutGetBooleanv Lib "ilut" (ByVal Mode As Long, ByRef Param As Byte)
- Public Declare Function ilutGetInteger Lib "ilut" (ByVal Mode As Long) As Long
- Public Declare Sub ilutGetIntegerv Lib "ilut" (ByVal Mode As Long, ByRef Param As Long)
- Public Declare Function ilutGetString Lib "ilut" (ByVal StringName As Long) As Long
- Public Declare Sub ilutInit Lib "ilut" ()
- Public Declare Function ilutIsDisabled Lib "ilut" (ByVal Mode As Long) As Byte
- Public Declare Function ilutIsEnabled Lib "ilut" (ByVal Mode As Long) As Byte
- Public Declare Sub ilutPopAttrib Lib "ilut" ()
- Public Declare Sub ilutPushAttrib Lib "ilut" (ByVal Bits As Long)
- Public Declare Sub ilutSetInteger Lib "ilut" (ByVal Mode As Long, ByVal Param As Long)
- Public Const ILUT_USE_ALLEGRO = False
- Public Const ILUT_USE_WIN32 = True
- Public Const ILUT_USE_OPENGL = True
- ' The different rendering api's...more to be added later?
- Public Const ILUT_OPENGL = 0
- Public Const ILUT_ALLEGRO = 1
- Public Const ILUT_WIN32 = 2
- Public Declare Function ilutRenderer Lib "ilut" (ByVal Renderer As Long) As Byte
- ' ImageLib Utility Toolkit's OpenGL Functions
- Public Declare Function ilutGLBindTexImage Lib "ilut" () As Long
- Public Declare Function ilutGLBindMipmaps Lib "ilut" () As Long
- Public Declare Function ilutGLBuildMipmaps Lib "ilut" () As Byte
- Public Declare Function ilutGLLoadImage Lib "ilut" (ByVal FileName As String) As Long
- Public Declare Function ilutGLScreen Lib "ilut" () As Byte
- Public Declare Function ilutGLScreenie Lib "ilut" () As Byte
- Public Declare Function ilutGLSaveImage Lib "ilut" (ByVal FileName As String, ByVal TexID As Long) As Byte
- Public Declare Function ilutGLSetTex Lib "ilut" (ByVal TexID As Long) As Byte
- Public Declare Function ilutGLTexImage Lib "ilut" (ByVal Level As Long) As Byte
- ' Allegro and BeOS are probably irrelevant for VB, so they are left out...
- ' ImageLib Utility Toolkit's Win32 (DirectX/GDI) Functions
- Public Declare Function ilutConvertToHBitmap Lib "ilut" (ByVal hDC As Integer) As Integer
- ' Public Declare Sub ilutGetBmpInfo Lib "ilut" (ByRef Info As BITMAPINFO)
- ' (The BITMAPINFO structure can probably not be ported to VB).
- Public Declare Function ilutGetHPal Lib "ilut" () As Integer
- Public Declare Function ilutGetPaddedData Lib "ilut" () As Long
- Public Declare Function ilutGetWinClipboard Lib "ilut" () As Byte
- Public Declare Function ilutLoadResource Lib "ilut" (ByVal hInst As Integer, ByVal ID As Long, ByVal ResourceType As String, ByVal IType As Long) As Byte
- Public Declare Function ilutSetHBitmap Lib "ilut" (ByVal Bitmap As Integer) As Byte
- Public Declare Function ilutSetHPal Lib "ilut" (ByVal Pal As Integer) As Byte
- Public Declare Function ilutSetWinClipboard Lib "ilut" () As Byte
- Public Declare Function ilutWinLoadImage Lib "ilut" (ByVal FileName As String, ByVal hDC As Integer) As Integer
- Public Declare Function ilutWinLoadUrl Lib "ilut" (ByVal Url As String) As Byte
- Public Declare Function ilutWinSaveImage Lib "ilut" (ByVal FileName As String, ByVal Bitmap As Integer) As Byte
- ' The DirectX 8 functions below might not be compiled into the DLL, so I've not
- ' bothered figuring out whether VB can be fooled into handling all those pointers.
- ' ILAPI ILvoid ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels);
- ' ILAPI IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(IDirect3DDevice8 *Device);
- ' ILAPI IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(IDirect3DDevice8 *Device);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(IDirect3DDevice8 *Device, char *FileName, IDirect3DTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(IDirect3DDevice8 *Device, char *FileName, IDirect3DVolumeTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, IDirect3DTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(IDirect3DDevice8 *Device, ILvoid *Lump, ILuint Size, IDirect3DVolumeTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(IDirect3DDevice8 *Device, ILHANDLE File, IDirect3DTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(IDirect3DDevice8 *Device, ILHANDLE File, IDirect3DVolumeTexture8 **Texture);
- ' // These two are not tested yet.
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, IDirect3DTexture8 **Texture);
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, IDirect3DVolumeTexture8 **Texture);
- '
- ' ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(IDirect3DDevice8 *Device, IDirect3DSurface8 *Surface);
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