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@@ -202,24 +202,21 @@ ${eraBlock}
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=== SECTION: volume_map ===
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-这是分卷散文地图,**5 段主体 + 1 段节奏原则尾段**。**关键要求:写到章级 prose**("第 17 章让他回家"、"第 32-35 章把师父的秘密揭开"级别的布局)。这是 Phase 3 planner LLM 能从稀疏 memo 里读出动作的源头。不写到章级就废了。
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+这是分卷散文地图,**5 段主体 + 1 段节奏原则尾段**。**关键要求:只写到卷级 prose**——写清楚每卷的主题、情绪曲线、卷间钩子、角色阶段目标、卷尾不可逆事件。**禁止指定具体章号任务**(不要写"第 17 章让他回家"这种章级布局)。章级规划是 Phase 3 planner 的职责,架构师只搭骨架、不编章目。
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### 段 1:各卷主题与情绪曲线
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有几卷?每卷的主题一句话,每卷的情绪曲线一段(哪里压、哪里爽、哪里冷、哪里暖)。不要机械的"第一卷打小怪第二卷打大怪",写情绪的流动。
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-### 段 2:关键节点章(散文级到章号)
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-列出本书的关键章——高潮章(第 X 章、第 Y 章)、重大转折章、呼吸章/温情章。每个节点一句话说"这一章发生什么、为什么放在这个位置"。例:"第 17 章让他回家——母亲已经病了三卷没见,这一章的重量在回家路上那段沉默"。
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+### 段 2:卷间钩子与回收承诺
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+第 1 卷埋什么钩子、在哪一卷回收;第 2 卷埋什么、在哪一卷回收。散文写,不要表格。**只写卷级**(如"第 1 卷埋的身世之谜在第 3 卷回收"),不要写具体章号。
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-### 段 3:卷间钩子与回收承诺
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-第 1 卷埋什么钩子、哪一章回收;第 2 卷埋什么、哪一章回收。散文写,不要表格。必须写具体"这个钩子在第 N 章回"而不是"后期回收"。
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-
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-### 段 4:角色阶段性目标
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+### 段 3:角色阶段性目标
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主角在第 1 卷末要到什么状态?第 2 卷末?每一卷结束时主角的身份/关系/能力/心境应该是什么。次要角色的阶段性变化也要点到(师父在第 2 卷会死、对手在第 3 卷会黑化等)。写阶段性,不写完整弧线(完整弧线在 roles)。
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-### 段 5:卷尾必须发生的改变
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-每一卷最后一章必须发生什么不可逆的事——权力结构改变、关系破裂、秘密暴露、主角身份重定位。写散文,一卷一段。
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+### 段 4:卷尾必须发生的改变
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+每一卷最后一章必须发生什么不可逆的事——权力结构改变、关系破裂、秘密暴露、主角身份重定位。写散文,一卷一段。**只写"必须发生什么",不指定是第几章**。
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-### 段 6:节奏原则(具体化 + 通用)
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+### 段 5:节奏原则(具体化 + 通用)
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**这是节奏原则的唯一归宿,不再有独立 rhythm_principles section。** 本段输出 6 条节奏原则。**至少 3 条必须具体化到本书**(例:"前 30 章每 5 章一个小爽点"),其余可保留通用原则(例:"拒绝机械降神"、"高潮前 3-5 章埋伏笔")。具体化 + 通用混合是合法的。反面例子:"节奏要张弛有度"(废话)。正面例子:"前 30 章每 5 章一个小爽点,且小爽点必须落在章末 300 字内"。6 条各写 2-3 句,覆盖(顺序不强制、可替换同权重议题):
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1. 高潮间距——本书大高潮之间最长多少章?(具体化优先)
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2. 喘息频率——高压段多长必须插一章喘息?喘息章承担什么任务?
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@@ -386,24 +383,21 @@ What the last chapter roughly feels like. The final shot: where, doing what, aro
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=== SECTION: volume_map ===
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-Prose volume map, **5 sections + 1 closing rhythm paragraph**. **Critical requirement: write to chapter-level prose** ("chapter 17 sends him home", "chapters 32-35 reveal the master's secret"). Without chapter-level detail the sparse-memo planner has nothing to read.
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+Prose volume map, **5 sections + 1 closing rhythm paragraph**. **Critical requirement: stay at volume-level prose only** — specify each volume's theme, emotional curve, cross-volume hooks, character stage goals, and volume-end irreversible changes. **Do NOT prescribe chapter-level tasks** (no "chapter 17 sends him home"). Chapter planning is the Phase 3 planner's job; the architect builds the skeleton, not the chapter list.
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## 01_Volume_Themes_and_Emotional_Curves
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How many volumes? Each volume's theme in one sentence; each volume's emotional curve as a paragraph (where pressured, where rewarding, where cold, where warm). Not mechanical rotation.
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-## 02_Key_Node_Chapters (prose-level, with chapter numbers)
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-Climax chapters (ch X, ch Y), turning-point chapters, breath/tender chapters. One line per node: "ch 17 sends him home — the mother has been ill three volumes unseen; the weight of the chapter lives in the silence of the walk home".
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-
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-## 03_Cross_Volume_Hooks_and_Payoff_Promises
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-Volume 1 plants hook A, paid off in ch N; volume 2 plants hook B, paid off in ch M. Prose, not tables. Concrete chapter numbers, not "late game payoff".
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+## 02_Cross_Volume_Hooks_and_Payoff_Promises
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+Volume 1 plants hook A, paid off in volume N; volume 2 plants hook B, paid off in volume M. Prose, not tables. **Stay at volume-level** (e.g., "the origin mystery planted in volume 1 pays off in volume 3"); do not specify chapter numbers.
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-## 04_Character_Stage_Goals
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+## 03_Character_Stage_Goals
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Protagonist's state at end of vol 1, vol 2, ... Supporting characters' stage changes (master dies end of vol 2, opponent breaks bad in vol 3). Stage goals only — full arc lives in roles.
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-## 05_Volume_End_Mandatory_Changes
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-Each volume's last chapter must contain an irreversible event. Prose, one paragraph per volume.
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+## 04_Volume_End_Mandatory_Changes
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+Each volume's last chapter must contain an irreversible event. Prose, one paragraph per volume. **Write what must happen, not which chapter**.
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-## 06_Rhythm_Principles (concrete + universal)
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+## 05_Rhythm_Principles (concrete + universal)
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**This is the single home for rhythm principles — no separate rhythm_principles section exists.** Output 6 rhythm principles. **At least 3 must be concretized for this book** (e.g., "every 5 chapters in the first 30, hit one small payoff"); the rest may stay as universal rules (e.g., "no deus ex machina", "plant the foreshadow 3-5 chapters before the climax"). A mix of concrete + universal is valid. Bad: "rhythm must balance tension and release". Good: "every 5 chapters in the first 30 carries a small payoff landing in the last 300 chars of the chapter". Cover (order flexible, substitutions of equal weight are allowed): (1) climax spacing, (2) breath frequency, (3) hook density, (4) information release pacing, (5) payoff rhythm, (6) relationship advancement — each 2-3 sentences.
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=== SECTION: roles ===
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