litrpg.md 2.3 KB


name: LitRPG id: litrpg language: en chapterTypes: ["Progression", "Setup", "Transition", "Payoff", "Combat"] fatigueWords: ["delve", "tapestry", "testament", "intricate", "pivotal", "vibrant", "comprehensive", "nuanced", "embark", "foster", "underscore", "bolstered", "crucial"] numericalSystem: true powerScaling: true eraResearch: false pacingRule: "Every 1-3 chapters early: level-up or stat gain. Mid-story every 5-10 chapters. Late story: tier transitions spaced far apart." satisfactionTypes: ["Level Up", "Skill Unlock", "Loot Drop", "Boss Kill", "Tier Breakthrough", "System Secret Revealed"]

auditDimensions: [1,2,3,4,5,6,7,8,9,10,13,14,15,16,17,18,19,24,25,26]

Genre Prohibitions

  • System rules changing arbitrarily after being established — readers track every number
  • Unexplained power jumps — growth must follow established system logic
  • "Blue Box Madness" — stat dumps every chapter or pages-long stat sheets
  • Instant mastery — acquiring a skill and immediately excelling at it
  • Overpowered MC from the start — removes all tension
  • System message overload interrupting action scenes
  • Female characters reduced to "perfect girlfriend" or "sickly daughter" tropes

System Design Rules

  • Once stats, skills, and system rules are established, they cannot be contradicted
  • Stat blocks punctuate achievement moments, not routine actions
  • Derivative stats (HP, Mana) must depend logically on primary stats
  • Skill unlocks must feel earned — tied to risk, sacrifice, or problem-solving
  • Same-type resource absorption must show diminishing returns, not flat gains
  • System UI (blue boxes) appears after action/revelation, never mid-combat
  • Give the system a consistent voice/personality — formal, archaic, playful, or clinical

Pacing Guidance

  • Chapter length sweet spot: 2.8k-3.5k words depending on stat density
  • Chapter structure: Hook/recap -> Action/exploration -> System interaction/stat gain -> Cliffhanger
  • Early chapters: frequent level-ups to hook readers (every 1-3 chapters)
  • Mid-story: harder gains, every 5-10 chapters; narrative tension rises
  • Late story: tier/rank transitions are rare and climactic
  • Test pacing: Book 3 MC decisively defeats Book 1 version, but challenges never feel trivial
  • Describe stats in narration first (audiobook-friendly), then include stat sheet for detail readers