# Example trigger (D15: behavior language v1). From day 5 of any season the # engine grants the player one parsnip-seed whenever a trigger match runs # (the condition stays true, so it fires on every matched event — single-shot # / re-arming triggers are v2). Condition grammar v1: comparisons # ({ op, path, value? }) combined with and/or/not. id: spring-gift when: op: gte path: time.day value: 5 fire: - action: give-item itemId: parsnip-seed qty: 1