# Example building (D4: content as data). Shed: 2x2 footprint, placeable on # any map tile ("map" buildable = no tile-type restriction), blocks NPC # movement. Building definitions are data; placed instances are world # entities created by the PlacementSystem. id: shed name: Shed footprint: { w: 2, h: 2 } buildable: map blocksMovement: true description: "Stores tools and harvests."