# Building: 1x1 general-store front, only placeable on grass, walk-over-able # (blocksMovement false). The `shop` field (D35) links it to the general-store # shop def — the dev UI opens the shop panel when a shop-carrying building is # clicked. Placement is runtime (placement.place), like every building. id: shop name: Shop footprint: { w: 1, h: 1 } buildable: { tiles: [grass] } blocksMovement: false description: "The general store: buys harvests, sells seeds and tools." spriteRef: shop shop: general-store