# Spring crop: 3 stages, water required through the grown stage; drops 1 # parsnip at harvest. Each stage references a procedural sprite (content/sprites/). id: parsnip seedItem: parsnip-seed stages: - { name: sprout, days: 2, waterRequired: true, spriteRef: parsnip-sprout } - { name: grown, days: 2, waterRequired: true, spriteRef: parsnip-grown } - { name: mature, days: 1, waterRequired: false, spriteRef: parsnip-mature } seasons: - spring drops: - { itemId: parsnip, qty: 1 }