# Player walk sprite (D38): 2-frame programmatic placeholder walk — the body, # head, and hat layers shift 1px left/right per frame around the idle pose. id: player-walk frames: - name: step-a durationTicks: 1 layers: - { shape: rect, x: 9, y: 16, w: 12, h: 12, fill: "#8d6e63" } - { shape: circle, x: 15, y: 12, r: 6, fill: "#ffccbc" } - { shape: rect, x: 9, y: 8, w: 12, h: 4, fill: "#ffb300" } - name: step-b durationTicks: 1 layers: - { shape: rect, x: 11, y: 16, w: 12, h: 12, fill: "#8d6e63" } - { shape: circle, x: 17, y: 12, r: 6, fill: "#ffccbc" } - { shape: rect, x: 11, y: 8, w: 12, h: 4, fill: "#ffb300" }