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evolve(system-apocalypse): auto-commit evolution data

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+ 24 - 0
evolution/genres/system-apocalypse/prompts/current_best.json

@@ -0,0 +1,24 @@
+{
+  "writing": [
+    "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——delve、tapestry、仿佛、不禁、宛如、竟然、不可思议、难以置信、震惊、深吸一口气。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。",
+    "节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。",
+    "本文期待感类型优先排序(题材特定):绝境求生、升级、领土占领、势力胜利、系统秘密揭示、社会重建里程碑。每章至少兑现其中一种类型。爽点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点'。"
+  ],
+  "revision": [
+    "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。",
+    "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。"
+  ],
+  "quality_check": [
+    "题材特定质量审查清单:\n  1. [S2] 末日降临没有永久改变世界——不能回归正常\n  2. [S2] 前期章节没有真正的生存危险——读者从第一页就要求真实风险\n  3. [S2] 系统降临没有世界观内解释(哪怕是模糊的)\n  4. [S2] 设定在地球时忽视真实地理和后果\n  5. [S2] 势力二元善恶——是利益竞争,不是卡通反派\n  6. [S1] 主角过快变得不可阻挡——战力幻想必须通过求生赢得\n  7. [S2] 使用科技但不处理燃料、弹药和基础设施崩溃\n每章完成后逐项检查,S1项不过直接退回修改。",
+    "37维审查启用维度子集(题材特定):[1,2,3,4,5,6,7,8,9,10,11,13,14,15,16,17,18,19,24,25,26]。未启用的维度本作不适用,跳过检查以降低误报。",
+    "数值一致性检查(题材特定):统计面板/战力数值/资源计数必须与上下文一致。同质资源重复获取须写明衰减。增量逐笔列出,不可跳跃式增长。"
+  ],
+  "outline": [
+    "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
+    "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。"
+  ],
+  "hook_management": [
+    "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
+    "伏笔兑现节奏约束:前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。伏笔的advance和payoff需与此节奏同步——快节奏段兑现密度可提高,慢节奏段以种植和推进为主。"
+  ]
+}

+ 153 - 0
evolution/genres/system-apocalypse/prompts/population.json

@@ -0,0 +1,153 @@
+{
+  "writing": {
+    "generation": 0,
+    "variants": [
+      {
+        "id": "e001524558ec",
+        "template": "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——delve、tapestry、仿佛、不禁、宛如、竟然、不可思议、难以置信、震惊、深吸一口气。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "8e613060fb4e",
+        "template": "节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "492d0b28dd1d",
+        "template": "本文期待感类型优先排序(题材特定):绝境求生、升级、领土占领、势力胜利、系统秘密揭示、社会重建里程碑。每章至少兑现其中一种类型。爽点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点'。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "bc76ed1f2971",
+        "template": "题材叙事指导(注入写作规则):主角弱小,与低层威胁挣扎。较短章节(2-3k字)。战力幻想增加;生存变得策略性。主角强大但非不可阻挡;挑战是存在性/政治性的。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      }
+    ]
+  },
+  "revision": {
+    "generation": 0,
+    "variants": [
+      {
+        "id": "315fa2380b3a",
+        "template": "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "e6c3f462fde3",
+        "template": "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      }
+    ]
+  },
+  "quality_check": {
+    "generation": 0,
+    "variants": [
+      {
+        "id": "447b30c2a946",
+        "template": "题材特定质量审查清单:\n  1. [S2] 末日降临没有永久改变世界——不能回归正常\n  2. [S2] 前期章节没有真正的生存危险——读者从第一页就要求真实风险\n  3. [S2] 系统降临没有世界观内解释(哪怕是模糊的)\n  4. [S2] 设定在地球时忽视真实地理和后果\n  5. [S2] 势力二元善恶——是利益竞争,不是卡通反派\n  6. [S1] 主角过快变得不可阻挡——战力幻想必须通过求生赢得\n  7. [S2] 使用科技但不处理燃料、弹药和基础设施崩溃\n每章完成后逐项检查,S1项不过直接退回修改。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "aaeedc216c1e",
+        "template": "37维审查启用维度子集(题材特定):[1,2,3,4,5,6,7,8,9,10,11,13,14,15,16,17,18,19,24,25,26]。未启用的维度本作不适用,跳过检查以降低误报。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "2ed7b9f6d753",
+        "template": "数值一致性检查(题材特定):统计面板/战力数值/资源计数必须与上下文一致。同质资源重复获取须写明衰减。增量逐笔列出,不可跳跃式增长。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "2819dd1d2bb1",
+        "template": "战力体系检查(题材特定):境界/品阶/等级突破必须有积累过程。不可出现无铺垫跳跃式突破。跨大境界需特殊条件(天劫/机缘/丹药)。能力上限/附加代价/触发条件/成长路径——四维约束缺一不可。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      }
+    ]
+  },
+  "outline": {
+    "generation": 0,
+    "variants": [
+      {
+        "id": "11dd5deca555",
+        "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "deb4a8fee211",
+        "template": "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      }
+    ]
+  },
+  "hook_management": {
+    "generation": 0,
+    "variants": [
+      {
+        "id": "634c1ed87054",
+        "template": "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "c0ecaa95dd18",
+        "template": "伏笔兑现节奏约束:前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。伏笔的advance和payoff需与此节奏同步——快节奏段兑现密度可提高,慢节奏段以种植和推进为主。",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      }
+    ]
+  }
+}

+ 39 - 0
evolution/genres/system-apocalypse/thresholds.json

@@ -0,0 +1,39 @@
+{
+  "pass": 85,
+  "revise_low": 60,
+  "rewrite_low": 40,
+  "max_revision_rounds": 3,
+  "weights": {
+    "P1": 0.24999999999999994,
+    "P2": 0.25,
+    "P3": 0.4,
+    "P4": 0.15,
+    "P5": -0.05000000000000002
+  },
+  "stale_hook_limit": 10,
+  "burst_hook_limit": 5,
+  "no_advance_limit": 5,
+  "payoff_interval_min": 300,
+  "payoff_interval_max": 500,
+  "weak_hook_consecutive_max": 3,
+  "_inkos_derived": {
+    "PASS_SCORE_THRESHOLD": 85,
+    "MAX_REVIEW_ITERATIONS": 3,
+    "NET_IMPROVEMENT_EPSILON": 3,
+    "FOUNDATION_PASS": 80,
+    "DIMENSION_FLOOR": 60,
+    "GOLDEN_CHAPTER_COUNT": 3,
+    "ACTIVE_HOOK_CAP": 12,
+    "CORE_HOOK_CAP": 5,
+    "DENSITY_PAYOFF_EVERY": 300,
+    "DENSITY_HOOK_EVERY": 500,
+    "DENSITY_SUSPENSE_EVERY": 1000,
+    "FATIGUE_MARKER_LIMIT_PER_3000": 1,
+    "PARAGRAPH_TARGET_MIN": 40,
+    "PARAGRAPH_TARGET_MAX": 120,
+    "SHORT_PARAGRAPH_THRESHOLD": 40,
+    "LONG_PARAGRAPH_THRESHOLD": 300,
+    "MAX_SHORT_PARAGRAPH_RATIO": 0.6,
+    "CONSECUTIVE_SHORT_MAX": 3
+  }
+}