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evolve(genres,prompts): auto-commit evolution data

nonvioce 5 месяцев назад
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Сommit
e2fbcc5874

+ 4 - 4
evolution/genres/other/prompts/current_best.json

@@ -1,13 +1,13 @@
 {
   "writing": [
+    "测试自动git推送",
     "【大王饶命风格注入】目标句长:15字/句",
-    "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——震惊、不可思议、难以置信、深吸一口气、仿佛、不禁、宛如、竟然。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。",
-    "节奏控制规则(题材特定):每2-3章有一个明确的进展或反馈。偏离此节奏需在章节备忘中说明原因。"
+    "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——震惊、不可思议、难以置信、深吸一口气、仿佛、不禁、宛如、竟然。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。"
   ],
   "revision": [
+    "[迁自writing]【大王饶命风格注入】目标句长:15字/句",
     "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。",
-    "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。",
-    "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本;REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时务必用REVISED_CONTENT;修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;;不改变剧情走向和核心冲突"
+    "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。"
   ],
   "quality_check": [
     "37维审查启用维度子集(题材特定):[1,2,3,6,7,8,9,10,13,14,15,16,17,18,19,24,25,26]。未启用的维度本作不适用,跳过检查以降低误报。",

+ 32 - 28
evolution/genres/other/prompts/population.json

@@ -1,6 +1,6 @@
 {
   "writing": {
-    "generation": 6,
+    "generation": 2,
     "variants": [
       {
         "id": "83cf6cc2c2c5",
@@ -51,25 +51,14 @@
         },
         "trials": 1,
         "trials_per_dim": {
-          "P1": 7,
-          "P2": 7,
-          "P3": 7,
-          "P4": 7,
-          "P5": 7
+          "P1": 1,
+          "P2": 1,
+          "P3": 1,
+          "P4": 1,
+          "P5": 1
         },
         "lineage": []
       },
-      {
-        "id": "3f794ad346f1",
-        "template": "【大王饶命风格注入】目标句长:15字/句;短句比例参考:70%;五感偏好:视觉主导描写;章首规则:3段内进入情境;章末规则:留钩子;视角约束:第三人称",
-        "source": "inject:大王饶命",
-        "scores": {},
-        "trials": 0,
-        "trials_per_dim": {},
-        "lineage": [
-          "style:大王饶命"
-        ]
-      },
       {
         "id": "cd45fa75d099",
         "template": "每章至少兑现其中一种类型;本文期待感类型优先排序(题材特定):目标达成、困难克服、真相揭示、关系转变;高潮点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点';",
@@ -92,6 +81,27 @@
           "93b84f586619"
         ]
       },
+      {
+        "id": "a6560fcdb494",
+        "template": "测试自动git推送",
+        "source": "event:feedback",
+        "scores": {
+          "P1": 86.0,
+          "P2": 79.0,
+          "P3": 72.0,
+          "P4": 83.0,
+          "P5": 89.0
+        },
+        "trials": 1,
+        "trials_per_dim": {
+          "P1": 1,
+          "P2": 1,
+          "P3": 1,
+          "P4": 1,
+          "P5": 1
+        },
+        "lineage": []
+      },
       {
         "id": "eaf4d7531e02",
         "template": ";每章至少兑现其中一种类型;爽点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点';本文期待感类型优先排序(题材特定):目标达成、困难克服、真相揭示、关系转变",
@@ -117,7 +127,7 @@
     ]
   },
   "revision": {
-    "generation": 6,
+    "generation": 2,
     "variants": [
       {
         "id": "315fa2380b3a",
@@ -160,13 +170,7 @@
           "P5": 81.9
         },
         "trials": 0,
-        "trials_per_dim": {
-          "P1": 2,
-          "P2": 2,
-          "P3": 2,
-          "P4": 2,
-          "P5": 2
-        },
+        "trials_per_dim": {},
         "lineage": []
       },
       {
@@ -183,7 +187,7 @@
     ]
   },
   "quality_check": {
-    "generation": 6,
+    "generation": 3,
     "variants": [
       {
         "id": "63a6bd9b48ce",
@@ -239,7 +243,7 @@
     ]
   },
   "outline": {
-    "generation": 6,
+    "generation": 3,
     "variants": [
       {
         "id": "deb4a8fee211",
@@ -295,7 +299,7 @@
     ]
   },
   "hook_management": {
-    "generation": 6,
+    "generation": 1,
     "variants": [
       {
         "id": "9f545459ef1c",

+ 55 - 0
evolution/genres/system-apocalypse/events/20260515_211955_nonvioce.json

@@ -0,0 +1,55 @@
+{
+  "user": "nonvioce",
+  "timestamp": "2026-05-15T21:19:55.672547",
+  "events": [
+    {
+      "type": "mutate",
+      "island": "outline",
+      "generation": 5,
+      "new_variants": [
+        {
+          "id": "490cd3db2c7a",
+          "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章;各类型比例为:战斗/进展类40%,布局/过渡类35%,回收/高潮类25%;每卷类型分布应覆盖所有列出类型;连续3章以上同类型触发疲劳警告;",
+          "source": "mutate",
+          "scores": {},
+          "trials": 0,
+          "trials_per_dim": {},
+          "lineage": [
+            "9a54a08573bf"
+          ]
+        },
+        {
+          "id": "4a1c1af9445a",
+          "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章;",
+          "source": "simplify",
+          "scores": {},
+          "trials": 0,
+          "trials_per_dim": {},
+          "lineage": [
+            "9a54a08573bf"
+          ]
+        }
+      ],
+      "removed_variants": []
+    },
+    {
+      "type": "mutate",
+      "island": "hook_management",
+      "generation": 4,
+      "new_variants": [
+        {
+          "id": "be77ed0dd0a9",
+          "template": "关键:题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
+          "source": "mutate",
+          "scores": {},
+          "trials": 0,
+          "trials_per_dim": {},
+          "lineage": [
+            "634c1ed87054"
+          ]
+        }
+      ],
+      "removed_variants": []
+    }
+  ]
+}

+ 5 - 5
evolution/genres/system-apocalypse/prompts/current_best.json

@@ -1,13 +1,13 @@
 {
   "writing": [
+    "system-apocalypse genre rewrite with horror elements",
     "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——delve、tapestry、仿佛、不禁、宛如、竟然、不可思议、难以置信、震惊、深吸一口气。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。",
-    "节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。",
-    "本文期待感类型优先排序(题材特定):绝境求生、升级、领土占领、势力胜利、系统秘密揭示、社会重建里程碑。每章至少兑现其中一种类型。爽点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点'。"
+    "节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。"
   ],
   "revision": [
     "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。",
     "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。",
-    "关键:修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。"
+    "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度;"
   ],
   "quality_check": [
     "题材特定质量审查清单:\n  1. [S2] 末日降临没有永久改变世界——不能回归正常\n  2. [S2] 前期章节没有真正的生存危险——读者从第一页就要求真实风险\n  3. [S2] 系统降临没有世界观内解释(哪怕是模糊的)\n  4. [S2] 设定在地球时忽视真实地理和后果\n  5. [S2] 势力二元善恶——是利益竞争,不是卡通反派\n  6. [S1] 主角过快变得不可阻挡——战力幻想必须通过求生赢得\n  7. [S2] 使用科技但不处理燃料、弹药和基础设施崩溃\n每章完成后逐项检查,S1项不过直接退回修改。",
@@ -17,11 +17,11 @@
   "outline": [
     "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
     "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
-    "章节类型轮换策略(题材特定):可用类型——进展章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。"
+    "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章;"
   ],
   "hook_management": [
     "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
     "伏笔兑现节奏约束:前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。伏笔的advance和payoff需与此节奏同步——快节奏段兑现密度可提高,慢节奏段以种植和推进为主。",
-    "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利;"
+    "伏笔设计优先围绕这几类期待展开;题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利;每卷至少种下2个指向不同类型期待的伏笔;"
   ]
 }

+ 216 - 20
evolution/genres/system-apocalypse/prompts/population.json

@@ -5,7 +5,7 @@
       {
         "id": "e001524558ec",
         "template": "本文疲劳词监控(题材特定):以下词汇单章最多使用1次——delve、tapestry、仿佛、不禁、宛如、竟然、不可思议、难以置信、震惊、深吸一口气。超限即标记为S2警告。这些是题材疲劳词,过度使用会让读者产生'又是这套'的审美疲劳。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -14,7 +14,7 @@
       {
         "id": "8e613060fb4e",
         "template": "节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -23,7 +23,7 @@
       {
         "id": "492d0b28dd1d",
         "template": "本文期待感类型优先排序(题材特定):绝境求生、升级、领土占领、势力胜利、系统秘密揭示、社会重建里程碑。每章至少兑现其中一种类型。爽点设计优先从该清单选取,清单外类型需在细纲中标注'非标爽点'。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -32,21 +32,42 @@
       {
         "id": "bc76ed1f2971",
         "template": "题材叙事指导(注入写作规则):主角弱小,与低层威胁挣扎。较短章节(2-3k字)。战力幻想增加;生存变得策略性。主角强大但非不可阻挡;挑战是存在性/政治性的。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
         "lineage": []
       },
       {
-        "id": "3f794ad346f1",
-        "template": "【大王饶命风格注入】目标句长:15字/句;短句比例参考:70%;五感偏好:视觉主导描写;章首规则:3段内进入情境;章末规则:留钩子;视角约束:第三人称",
-        "source": "inject:大王饶命",
+        "id": "16ed629f63b2",
+        "template": "system-apocalypse genre rewrite with horror elements",
+        "source": "event:feedback",
+        "scores": {
+          "P1": 85.0,
+          "P2": 82.0,
+          "P3": 78.0,
+          "P4": 80.0,
+          "P5": 88.0
+        },
+        "trials": 4,
+        "trials_per_dim": {
+          "P1": 5,
+          "P2": 5,
+          "P3": 5,
+          "P4": 5,
+          "P5": 5
+        },
+        "lineage": []
+      },
+      {
+        "id": "d0369accc61b",
+        "template": "较短章节(2-3k字);题材叙事指导(注入写作规则):主角弱小,与低层威胁挣扎;战力幻想增加;生存变得策略性;主角强大但非不可阻挡;挑战是存在性/政治性的;",
+        "source": "mutate",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
         "lineage": [
-          "style:大王饶命"
+          "bc76ed1f2971"
         ]
       },
       {
@@ -60,6 +81,39 @@
           "bc76ed1f2971"
         ]
       },
+      {
+        "id": "157a08f37218",
+        "template": "【大王饶命风格注入】目标句长:15字/句;短句比例参考:70%;五感偏好:视觉主导描写;章首规则:3段内进入情境;章末规则:留悬念;视角约束:第三人称",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "3f794ad346f1"
+        ]
+      },
+      {
+        "id": "fb0c8c463dbc",
+        "template": "注意:节奏控制规则(题材特定):前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。偏离此节奏需在章节备忘中说明原因。",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "8e613060fb4e"
+        ]
+      },
+      {
+        "id": "691b12f07194",
+        "template": "节奏控制规则(题材特定):前期(1-15章):每章生存压力;",
+        "source": "simplify",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "8e613060fb4e"
+        ]
+      },
       {
         "id": "a695fc8a0c3c",
         "template": "本文期待感类型优先排序(题材特定):绝境求生、升级、领土占领、势力胜利、系统秘密揭示、社会重建里程碑;",
@@ -81,16 +135,27 @@
         "lineage": [
           "3f794ad346f1"
         ]
+      },
+      {
+        "id": "3f794ad346f1",
+        "template": "【大王饶命风格注入】目标句长:15字/句;短句比例参考:70%;五感偏好:视觉主导描写;章首规则:3段内进入情境;章末规则:留钩子;视角约束:第三人称",
+        "source": "inject:大王饶命",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "style:大王饶命"
+        ]
       }
     ]
   },
   "revision": {
-    "generation": 4,
+    "generation": 5,
     "variants": [
       {
         "id": "315fa2380b3a",
         "template": "修稿分流规则:PATCHES处理局部文字问题——每个PATCH引用原文段落给出替换文本。REVISED_CONTENT处理全章级问题——Critical包含字数或结构性问题时必须用REVISED_CONTENT。修稿原则:修根因不做表面润色;伏笔状态须与伏笔池同步;不改变剧情走向和核心冲突。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -99,10 +164,42 @@
       {
         "id": "e6c3f462fde3",
         "template": "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度。禁止增删情节/改变人设/调整主线。文字层硬规约:段落3-5行/段;句式多样化;动词>形容词;每场景1-2种感官。修改后总长变化≤±15%。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": []
+      },
+      {
+        "id": "04140fa643e0",
+        "template": "润色边界(硬约束):只改文字层——句式/段落/排版/用词/五感/对话自然度;",
+        "source": "simplify",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
+        "lineage": [
+          "e6c3f462fde3"
+        ]
+      },
+      {
+        "id": "a28a8f4fdd1b",
+        "template": "[迁自writing]system-apocalypse genre rewrite with horror elements",
+        "source": "migrate:writing",
+        "scores": {
+          "P1": 76.5,
+          "P2": 73.8,
+          "P3": 70.2,
+          "P4": 72.0,
+          "P5": 79.2
+        },
+        "trials": 0,
+        "trials_per_dim": {
+          "P1": 1,
+          "P2": 1,
+          "P3": 1,
+          "P4": 1,
+          "P5": 1
+        },
         "lineage": []
       },
       {
@@ -146,7 +243,7 @@
       {
         "id": "447b30c2a946",
         "template": "题材特定质量审查清单:\n  1. [S2] 末日降临没有永久改变世界——不能回归正常\n  2. [S2] 前期章节没有真正的生存危险——读者从第一页就要求真实风险\n  3. [S2] 系统降临没有世界观内解释(哪怕是模糊的)\n  4. [S2] 设定在地球时忽视真实地理和后果\n  5. [S2] 势力二元善恶——是利益竞争,不是卡通反派\n  6. [S1] 主角过快变得不可阻挡——战力幻想必须通过求生赢得\n  7. [S2] 使用科技但不处理燃料、弹药和基础设施崩溃\n每章完成后逐项检查,S1项不过直接退回修改。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -155,7 +252,7 @@
       {
         "id": "aaeedc216c1e",
         "template": "37维审查启用维度子集(题材特定):[1,2,3,4,5,6,7,8,9,10,11,13,14,15,16,17,18,19,24,25,26]。未启用的维度本作不适用,跳过检查以降低误报。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -164,7 +261,7 @@
       {
         "id": "2ed7b9f6d753",
         "template": "数值一致性检查(题材特定):统计面板/战力数值/资源计数必须与上下文一致。同质资源重复获取须写明衰减。增量逐笔列出,不可跳跃式增长。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -173,12 +270,34 @@
       {
         "id": "2819dd1d2bb1",
         "template": "战力体系检查(题材特定):境界/品阶/等级突破必须有积累过程。不可出现无铺垫跳跃式突破。跨大境界需特殊条件(天劫/机缘/丹药)。能力上限/附加代价/触发条件/成长路径——四维约束缺一不可。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
         "lineage": []
       },
+      {
+        "id": "cd9e7bd2b862",
+        "template": "战力体系确认(题材特定):境界/品阶/等级突破必须有积累过程;不可出现无铺垫跳跃式突破;跨大境界需特殊条件(天劫/机缘/丹药);;能力上限/附加代价/触发条件/成长路径——四维约束缺一不可",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "2819dd1d2bb1"
+        ]
+      },
+      {
+        "id": "6806e8dc76ea",
+        "template": "战力体系检查(题材特定):境界/品阶/等级突破必须有积累过程;",
+        "source": "simplify",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "2819dd1d2bb1"
+        ]
+      },
       {
         "id": "a11a2cea207f",
         "template": "战力体系检查(题材特定):境界/品阶/等级突破必须有积累过程;不可出现无铺垫跳跃式突破;;能力上限/附加代价/触发条件/成长路径——四维约束缺一不可;跨大境界需特殊条件(天劫/机缘/丹药)",
@@ -193,12 +312,12 @@
     ]
   },
   "outline": {
-    "generation": 4,
+    "generation": 5,
     "variants": [
       {
         "id": "11dd5deca555",
         "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -207,12 +326,34 @@
       {
         "id": "deb4a8fee211",
         "template": "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
         "lineage": []
       },
+      {
+        "id": "21498707ed73",
+        "template": "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章;",
+        "source": "simplify",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "deb4a8fee211"
+        ]
+      },
+      {
+        "id": "198785863cfb",
+        "template": "核心:章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "11dd5deca555"
+        ]
+      },
       {
         "id": "8fba608af141",
         "template": "章节类型轮换策略(题材特定):可用类型——进展章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%。",
@@ -245,6 +386,28 @@
         "lineage": [
           "11dd5deca555"
         ]
+      },
+      {
+        "id": "490cd3db2c7a",
+        "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章;各类型比例为:战斗/进展类40%,布局/过渡类35%,回收/高潮类25%;每卷类型分布应覆盖所有列出类型;连续3章以上同类型触发疲劳警告;",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "9a54a08573bf"
+        ]
+      },
+      {
+        "id": "4a1c1af9445a",
+        "template": "章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章;",
+        "source": "simplify",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "9a54a08573bf"
+        ]
       }
     ]
   },
@@ -254,7 +417,7 @@
       {
         "id": "634c1ed87054",
         "template": "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
@@ -263,12 +426,34 @@
       {
         "id": "c0ecaa95dd18",
         "template": "伏笔兑现节奏约束:前期(1-15章):每章生存压力。中期(15-50章):每3-5章战力提升+势力政治。后期:扩张和存在级威胁。。伏笔的advance和payoff需与此节奏同步——快节奏段兑现密度可提高,慢节奏段以种植和推进为主。",
-        "source": "seed:system-apocalypse",
+        "source": "seed",
         "scores": {},
         "trials": 0,
         "trials_per_dim": {},
         "lineage": []
       },
+      {
+        "id": "15ffde257163",
+        "template": "伏笔设计优先围绕这几类期待展开;题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利;每卷至少种下2个指向不同类型期待的伏笔;",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "634c1ed87054"
+        ]
+      },
+      {
+        "id": "b1490dedd028",
+        "template": "伏笔兑现节奏约束:前期(1-15章):每章生存压力;中期(15-50章):每3-5章战力提升+势力政治;;后期:扩张和存在级威胁;伏笔的advance和payoff需与此节奏同步——快节奏段兑现密度可提高,慢节奏段以种植和推进为主;",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "c0ecaa95dd18"
+        ]
+      },
       {
         "id": "80ab04eee81a",
         "template": "题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利;",
@@ -290,6 +475,17 @@
         "lineage": [
           "c0ecaa95dd18"
         ]
+      },
+      {
+        "id": "be77ed0dd0a9",
+        "template": "关键:题材悬念期待管理:本类型读者的核心期待——绝境求生、升级、领土占领、势力胜利。伏笔设计优先围绕这几类期待展开。每卷至少种下2个指向不同类型期待的伏笔。",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "634c1ed87054"
+        ]
       }
     ]
   }

+ 27 - 5
evolution/prompts/population.json

@@ -1,6 +1,6 @@
 {
   "writing": {
-    "generation": 13,
+    "generation": 14,
     "variants": [
       {
         "id": "b52e674ced18",
@@ -227,7 +227,7 @@
     ]
   },
   "revision": {
-    "generation": 13,
+    "generation": 14,
     "variants": [
       {
         "id": "0c3b109cf589",
@@ -344,7 +344,7 @@
     ]
   },
   "quality_check": {
-    "generation": 13,
+    "generation": 14,
     "variants": [
       {
         "id": "e64cb47a10dc",
@@ -441,7 +441,7 @@
     ]
   },
   "outline": {
-    "generation": 13,
+    "generation": 14,
     "variants": [
       {
         "id": "1c411b7f3b48",
@@ -584,7 +584,7 @@
     ]
   },
   "hook_management": {
-    "generation": 13,
+    "generation": 14,
     "variants": [
       {
         "id": "48e23e01be06",
@@ -774,6 +774,28 @@
         "lineage": [
           "8d8827ea1322"
         ]
+      },
+      {
+        "id": "cfe42dd78e00",
+        "template": "核心抓手(core_hook=true)stale超10章→warning升级critical——全书只有3-7条核心钩子,任其漂移是叙事腐烂先行指标;burst(单章>5个新钩子)→警告削减低优先级;no-advance(high钩子>5章无推进)→下章安排推进;payoff逾期(计划兑现章已过未标记)→确认断头钩子;悬念健康分析:stale(>10章无推进)→立即标记决定推进/废弃/合并;卷末核心钩子仍open/stale无显式转入下卷规划→critical;",
+        "source": "mutate",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "8d8827ea1322"
+        ]
+      },
+      {
+        "id": "d38c252e9cee",
+        "template": "伏笔全生命周期:plant(种植)——新伏笔分配唯一ID/标记类型(SUSPENSE/PROMISE/MYSTERY/CONFLICT/CHEKHOV)和优先级/标明计划兑现章;",
+        "source": "simplify",
+        "scores": {},
+        "trials": 0,
+        "trials_per_dim": {},
+        "lineage": [
+          "f24592e9df3d"
+        ]
       }
     ]
   }