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@@ -0,0 +1,96 @@
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+{
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+ "user": "nonvioce",
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+ "timestamp": "2026-05-17T22:12:33.664264",
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+ "events": [
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+ {
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+ "type": "mutate",
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+ "island": "writing",
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+ "generation": 10,
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+ "new_variants": [
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+ {
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+ "id": "935251d1a0d2",
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+ "template": "核心:注意:system-apocalypse genre rewrite with horror elements",
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+ "source": "mutate",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "7d4a1e1efa88"
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+ ]
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+ }
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+ ],
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+ "removed_variants": []
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+ },
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+ {
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+ "type": "mutate",
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+ "island": "quality_check",
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+ "generation": 16,
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+ "new_variants": [
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+ {
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+ "id": "b3ec4743347b",
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+ "template": "数值一致性核查(题材特定):统计面板/战力数值/资源计数一定与上下文一致;",
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+ "source": "simplify",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "6f65a0a51364"
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+ ]
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+ },
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+ {
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+ "id": "b6173745e096",
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+ "template": "关键:战力体系确认(题材特定):境界/品阶/等级突破一定有积累过程;不可出现无铺垫跳跃式突破;跨大境界需特殊条件(天劫/机缘/丹药);;能力上限/附加代价/触发条件/成长路径——四维约束缺一不可",
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+ "source": "mutate",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "81d9f9b084b0"
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+ ]
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+ }
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+ ],
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+ "removed_variants": []
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+ },
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+ {
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+ "type": "mutate",
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+ "island": "outline",
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+ "generation": 14,
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+ "new_variants": [
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+ {
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+ "id": "74fdc1ced9c9",
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+ "template": "章节类型轮换策略(题材特定):可用类型——推进章、布局章、过渡章、回收章;;各类型比例为:战斗/推进类40%,布局/过渡类35%,回收/高潮类25%;每卷类型分布应覆盖所有列出类型;连续3章以上同类型触发疲劳警告",
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+ "source": "mutate",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "7eadc909c44f"
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+ ]
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+ },
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+ {
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+ "id": "6c5654cd75e9",
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+ "template": "注意:章节类型轮换策略(题材特定):可用类型——求生章、战斗章、布局章、过渡章、回收章;各类型比例为:战斗/进展类40%,布局/过渡类35%,回收/高潮类25%;每卷类型分布应覆盖所有列出类型;连续3章以上同类型触发疲劳警告;",
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+ "source": "mutate",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "490cd3db2c7a"
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+ ]
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+ },
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+ {
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+ "id": "73d09669269d",
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+ "template": "注意:章节类型轮换策略(题材特定):可用类型——进展章、布局章、过渡章、回收章。连续3章以上同类型触发疲劳警告。每卷类型分布应覆盖所有列出类型。各类型比例为:战斗/推动类40%,布局/过渡类35%,回收/高潮类25%。",
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+ "source": "mutate",
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+ "scores": {},
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+ "trials": 0,
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+ "trials_per_dim": {},
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+ "lineage": [
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+ "50115d33fa7a"
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+ ]
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+ }
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+ ],
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+ "removed_variants": []
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+ }
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+ ]
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+}
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