love2d编写的种田小游戏

fysx 3f13dc653f fixed issue tracker link 12 anni fa
.externalToolBuilders 2e6560d917 build settings: using project locations instead of workspace relative paths 13 anni fa
.settings 73d1ceb81d initial commit 13 anni fa
jni 3f268ebedf Added workaround for love.filesystem.getDirectoryItems 12 anni fa
res c3a21270ab Updating `res/drawable-*/ic_launcher.png` to proposed icon (icon2) 12 anni fa
src 8fb02e11ab static linking of SDL2: do not load libSDL2.so from Java 12 anni fa
.classpath bf4cdc5743 It compiles and exectes (but crashes on startup) 13 anni fa
.gitignore 35f95a0c58 new build script for LuaJIT, adapted from moai-dev (thanks to Jairo Luiz) 12 anni fa
.project ec2bf449e9 eclipse: added builders 13 anni fa
AndroidManifest.xml 9e7e31ba05 preparing alpha9 release 12 anni fa
README.md 3f13dc653f fixed issue tracker link 12 anni fa
ant.properties 73d1ceb81d initial commit 13 anni fa
build.properties 73d1ceb81d initial commit 13 anni fa
build.xml 3134dc65b9 added better build instructions and set proper project name 13 anni fa
default.properties 69b200b144 Updated to love-android changeset 3b5e5e182a00 13 anni fa
proguard-project.txt 73d1ceb81d initial commit 13 anni fa
project.properties 69b200b144 Updated to love-android changeset 3b5e5e182a00 13 anni fa

README.md

Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013-2014 Martin Felis martin@fysx.org

Instructions:

For detailed instructions please refer to the wiki.

Quick Start:

Install the Android NDK and the Android SDK with SDK API 12 and run

ndk-build

and after that

ant debug

in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse.

This should give you a .apk file in the bin/ subdirectory that you can then install on your phone.

Bugs:

Bugs and feature requests should be reported to the issue tracker.

Changelog:

alpha9:

  • Packaged games do not get duplicated for loading, instead are loaded from memory (!!!)
  • Using inofficial physfs 2.1
  • Removed love.android.getDisplayMetrics(), instead use love.window.getPixelScale()
  • Properly link LGPL libraries dynamically. Everything else is linked statically
  • Added an icon (design by @josefnpat)
  • Fixed crash on startup on OUYA (and possibly other devices)

alpha8:

  • Exposing DisplayMetrics in love.android.getDisplayMetrics())
  • Accelerometer is now available as a joystick
  • enabled armv6 compilation (larger files, better compatibility with Tegra2 devices)
  • updated to latest mobile-common branch (including (very) basic multi-touch gesture tracking)
  • updated OpenAL from 1.13 to 1.15.1
  • updated jpeg library from 8c to 9a
  • updated lcms from 2.2 to 2.5
  • updated libogg from 1.3.0 to 1.3.1
  • updated libvorbis from 1.3.2 to 1.3.4
  • updated mpg123 from 1.13.4 to 1.17.0

alpha7:

  • love.system.getOS() now returns "Android"
  • hardware search key is reported as "search"
  • switched to mobile-common branch
  • using new love.touch module (love.touchpressed(id,x,y,p), love.touchmoved(id,x,y,p), love.touchmoved(id,x,y,p))
  • added LOVE_ANDROID define

License:

This project contains code from multiple projects using various licenses. Please look into the folders of jni// for the respective licenses.

As for the other code and build system files, these are published under the zlib license (same as LÖVE).