love2d编写的种田小游戏

Martin Felis cae49e930a Enabled networking by default (to simplify network testing) 13 лет назад
.externalToolBuilders 2e6560d917 build settings: using project locations instead of workspace relative paths 13 лет назад
.settings 73d1ceb81d initial commit 13 лет назад
jni 75b654acf1 copying game.love in 128k chunks 13 лет назад
res 7429cf4a96 remove unused files from res/ 13 лет назад
src eaf4e6d8b2 fixed crash due to orientation change or call of onDestroy() 13 лет назад
.classpath bf4cdc5743 It compiles and exectes (but crashes on startup) 13 лет назад
.gitignore 163286a180 further adjusted .gitignore 13 лет назад
.project ec2bf449e9 eclipse: added builders 13 лет назад
AndroidManifest.xml cae49e930a Enabled networking by default (to simplify network testing) 13 лет назад
README.md 3134dc65b9 added better build instructions and set proper project name 13 лет назад
ant.properties 73d1ceb81d initial commit 13 лет назад
build.properties 73d1ceb81d initial commit 13 лет назад
build.xml 3134dc65b9 added better build instructions and set proper project name 13 лет назад
default.properties 73d1ceb81d initial commit 13 лет назад
proguard-project.txt 73d1ceb81d initial commit 13 лет назад
project.properties 73d1ceb81d initial commit 13 лет назад

README.md

Android Port of LÖVE, the awesome 2D game engine LÖVE (http://love2d.org) Copyright (c) 2013 Martin Felis martin@fysx.org

Instructions:

Install the Android SDK and Android NDK and run

ndk-build

and after that

ant debug

in the root folder of this project or load the project using Eclipse and compile/run it using Eclipse.

This should give you a .apk file in the bin/ subdirectory that you can then install on your phone.

License:

This project contains code from various projects using various licenses. Please look into the folders of jni// for the respective licenses.

As for the other code and build system files, these are published under the zlib license (same as LÖVE).