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- # Example trigger (D15: behavior language v1). From day 5 of any season the
- # engine grants the player one parsnip-seed whenever a trigger match runs
- # (the condition stays true, so it fires on every matched event — single-shot
- # / re-arming triggers are v2). Condition grammar v1: comparisons
- # ({ op, path, value? }) combined with and/or/not.
- id: spring-gift
- when:
- op: gte
- path: time.day
- value: 5
- fire:
- - action: give-item
- itemId: parsnip-seed
- qty: 1
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