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- # Walking-skeleton map: the first piece of content the engine will load.
- # Tile ids are strings; the render adapter maps them to visuals (tileset data
- # schema is a Tier-1 concern; here the render side keeps a minimal palette).
- id: farm
- width: 12
- height: 12
- tilesetRef: "farm-tiles"
- spawn: { x: 2, y: 2 }
- layers:
- - name: ground
- data:
- - [water, water, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [water, water, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
- - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
- - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
- - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
- - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
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