farm.yaml 1.4 KB

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  1. # Walking-skeleton map: the first piece of content the engine will load.
  2. # Tile ids are strings; the render adapter maps them to visuals (tileset data
  3. # schema is a Tier-1 concern; here the render side keeps a minimal palette).
  4. id: farm
  5. width: 12
  6. height: 12
  7. tilesetRef: "farm-tiles"
  8. spawn: { x: 2, y: 2 }
  9. layers:
  10. - name: ground
  11. data:
  12. - [water, water, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  13. - [water, water, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  14. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  15. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  16. - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
  17. - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
  18. - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
  19. - [grass, grass, grass, grass, tilled, tilled, tilled, tilled, grass, grass, grass, grass]
  20. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  21. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  22. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]
  23. - [grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass, grass]