player-walk.yaml 676 B

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  1. # Player walk sprite (D38): 2-frame programmatic placeholder walk — the body,
  2. # head, and hat layers shift 1px left/right per frame around the idle pose.
  3. id: player-walk
  4. frames:
  5. - name: step-a
  6. durationTicks: 1
  7. layers:
  8. - { shape: rect, x: 9, y: 16, w: 12, h: 12, fill: "#8d6e63" }
  9. - { shape: circle, x: 15, y: 12, r: 6, fill: "#ffccbc" }
  10. - { shape: rect, x: 9, y: 8, w: 12, h: 4, fill: "#ffb300" }
  11. - name: step-b
  12. durationTicks: 1
  13. layers:
  14. - { shape: rect, x: 11, y: 16, w: 12, h: 12, fill: "#8d6e63" }
  15. - { shape: circle, x: 17, y: 12, r: 6, fill: "#ffccbc" }
  16. - { shape: rect, x: 11, y: 8, w: 12, h: 4, fill: "#ffb300" }