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- # Example building (D4: content as data). Shed: 2x2 footprint, placeable on
- # any map tile ("map" buildable = no tile-type restriction), blocks NPC
- # movement. Building definitions are data; placed instances are world
- # entities created by the PlacementSystem.
- id: shed
- name: Shed
- footprint: { w: 2, h: 2 }
- buildable: map
- blocksMovement: true
- description: "Stores tools and harvests."
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