shop.yaml 514 B

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  1. # Building: 1x1 general-store front, only placeable on grass, walk-over-able
  2. # (blocksMovement false). The `shop` field (D35) links it to the general-store
  3. # shop def — the dev UI opens the shop panel when a shop-carrying building is
  4. # clicked. Placement is runtime (placement.place), like every building.
  5. id: shop
  6. name: Shop
  7. footprint: { w: 1, h: 1 }
  8. buildable: { tiles: [grass] }
  9. blocksMovement: false
  10. description: "The general store: buys harvests, sells seeds and tools."
  11. spriteRef: shop
  12. shop: general-store