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- # Building: 1x1 general-store front, only placeable on grass, walk-over-able
- # (blocksMovement false). The `shop` field (D35) links it to the general-store
- # shop def — the dev UI opens the shop panel when a shop-carrying building is
- # clicked. Placement is runtime (placement.place), like every building.
- id: shop
- name: Shop
- footprint: { w: 1, h: 1 }
- buildable: { tiles: [grass] }
- blocksMovement: false
- description: "The general store: buys harvests, sells seeds and tools."
- spriteRef: shop
- shop: general-store
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